

IPs ready for Travian
Sticky residential and ISP IPs — consistent, regional, and one per declared player
Starting price per IP
Start small and scale as your project grows
Uptime
Redundant infrastructure keeps long-running sessions alive
Alliance leaders, multi-village operators, farming account managers, Wonder builders, and artifact hunters rely on Travian proxies. Roundproxies enables seamless management of multiple villages and accounts—essential for coordinating alliance attacks, operating farming networks, maintaining defensive support villages, and competing for server dominance without triggering Travian's multi-account detection systems.
Travian's anti-cheat algorithms and server monitoring instantly flag free proxy IPs, causing account bans and village deletions. Roundproxies provides clean residential addresses that appear as legitimate players from different households, critical for managing dual accounts, operating farming villages, coordinating timed attacks across multiple accounts, and maintaining defensive support networks without triggering the game's sophisticated pattern recognition systems.
Browser-optimized for responsive Travian gameplay, our proxy network ensures fast page loads during critical attack timing and resource management. Stable connections prevent timeouts during alliance coordination, Wonder building phases, and artifact captures. Intelligent session management supports 24/7 village monitoring essential for defending against night raids, managing production queues, and responding to incoming attacks across multiple villages simultaneously.
Residential proxies deliver the authenticity Travian expects from genuine players—essential for operating multiple villages that appear as separate players supporting your alliance. Each IP maintains independent browsing patterns preventing cross-account detection. Our infrastructure supports persistent browser sessions required for maintaining building queues, coordinating mass attacks, managing resource balancing across farming networks, and executing perfectly timed Wonder construction phases across server-long campaigns.
Travian's rules on shared addresses are stricter than most browser games: two accounts on one connection must be declared, and undeclared ones are treated as multi-accounting and deleted. That cuts both ways for a proxy. It can let a legitimate player reach the right regional game world from a restricted network, and it can let a household with two players avoid a false link — but it cannot make an undeclared second account legal, and the game is good at spotting the attempt.
| Proxy type | Verdict | Why |
|---|---|---|
| Datacenter | Flagged as VPN | Travian flags datacenter ranges as VPN use, which the rules prohibit for account access. An account seen on one is reviewed. |
| ISP (static residential) | Consistent player | A fixed consumer address for one player's account, used for every login for the round. What the game expects from a person at home. |
| Sticky residential | Regional game worlds | A household IP in the game world's region, held for the session, for reaching a regional server from elsewhere. |
| 4G / 5G mobile | App play | A carrier address for the Travian app, at one account per address. |
| Rotating residential | Location churn | Every rotation is a new login location on the account, which the multi-account detection weighs. |
Travian flags datacenter ranges as VPN use, which the rules prohibit for account access. An account seen on one is reviewed.
A fixed consumer address for one player's account, used for every login for the round. What the game expects from a person at home.
A household IP in the game world's region, held for the session, for reaching a regional server from elsewhere.
A carrier address for the Travian app, at one account per address.
Every rotation is a new login location on the account, which the multi-account detection weighs.
One consistent residential or ISP address per player. Datacenter reads as VPN; rotation reads as churn.
Shared addresses, sitter and dual rules, and regional game worlds.
Accounts that log in from one address are linked. Linked accounts must be declared as sharing a connection and may not interact in-game; undeclared links are treated as multi-accounting.
Proxy setup: One address per real player. Two people in one household each on their own address avoid a false link, but they still declare if they ever share.
Travian allows another player to sit or dual an account, from their own connection. The rules govern who may play the account, not where from.
Proxy setup: Each real person on their own consistent address, whichever account they are playing.
Game worlds are hosted per region and language, and some are restricted to players in that region. Reaching one from elsewhere needs an address there.
Proxy setup: A sticky residential address in the game world's region, kept for the round.
Assign an address per person and keep it for the whole game world round. Consistency is what the game reads as legitimate.
If two players ever share a connection, declare it. The proxy reduces false links; it does not replace the rule.
A regional world wants an address in its region. Choose it before the round starts and keep it.
They are read as VPN, and VPN access is against the rules.
Sticky sessions of hours on residential; ISP needs none.
One person's account on two addresses is two locations. Route both through the same one.
One per real player. There is no legitimate reason for more.
| What you are running | Proxies you need | Notes |
|---|---|---|
| One player, one game world | 1 ISP or residential | A single consistent address for the round. The trial covers it. |
| Two players in one household | 2 addresses | One each, declared if they ever share a connection. |
| Player reaching a regional world abroad | 1 sticky residential | An address in the world's region for the round. |
| Alliance leadership on several worlds | 1 per player | Still one address per person, used across the worlds they play. |
1 ISP or residential
A single consistent address for the round. The trial covers it.
2 addresses
One each, declared if they ever share a connection.
1 sticky residential
An address in the world's region for the round.
1 per player
Still one address per person, used across the worlds they play.
Two accounts on one address without a declaration.
Datacenter ranges, read as prohibited VPN use.
Rotating addresses on one account.
Changing address mid-round.
Playing the app from one address and the browser from another.
Treating a proxy as a way to run an undeclared second account — it is not, and the detection is good.
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tbh, I had a very good run with roundproxies. the support is top tier and the quality of the proxies ahve been premium since day one. Have used their ISP and Residential proxies and love the granuliar targeting I can do. I would recommend roundproxies.
The proxy quality and success rate is what stands out most. The IPs are clean, connections are fast, and I rarely hit blocks even on tougher targets. The dashboard is dead simple, I was up and running in minutes, and whenever I had a setup question, support answered within minutes and actually knew what they were talking about. For the price, especially the datacenter proxies with unlimited bandwidth, the value is hard to beat.
I purchased proxies today the first time in my life, not knew where to start. Marius responded within minutes and helped me understand everything right away. Very fast and helpful support.
The Datacenter Proxies arrived and missing an item. I immediately contacted customer service who sent me another Datacenters for and added one week for free on top.
Monitor competitive server dynamics by tracking top alliance movements, analyzing Wonder progress across quadrants, and identifying emerging threats from rival kingdoms. Aggregate data on artifact holder locations, defensive troop compositions, and resource production patterns across target villages. Build comprehensive intelligence on enemy alliance structures, farming zone conflicts, and server-wide population distribution for informed strategic planning and conquest opportunities.
While traditional advertising doesn't apply to Travian, proxies enable monitoring gold package promotions across different server types, tracking special event announcements, and analyzing premium feature adoption rates. Monitor how top players utilize auction house features and NPC trader mechanics. Track server merge announcements and special world launch promotions affecting competitive balance.
Access Travian servers globally—manage accounts across international speed servers, special event worlds, and regional championship qualifiers simultaneously. Critical for experienced players participating in multiple server types, alliance leaders coordinating cross-server strategies, and competitive players accessing newly launched worlds for optimal starting positions. Switch between classic Travian, Legends, and Kingdoms versions without geographic restrictions or version-locking limitations.
Cost
Success Rate
Setup Time
Support Quality
Premium Providers
>$500/month minimum
High (95%+)
Complex setup
Budget Providers
$50-200/month
Variable (70-85%)
Quick but limited docs
From $3/month
99.9% uptime
1 min setup
24/7 live support
Cost
>$500/month minimum
Success Rate
High (95%+)
Setup Time
Complex setup
Support Quality
Cost
$50-200/month
Success Rate
Variable (70-85%)
Setup Time
Quick but limited docs
Support Quality
Cost
From $3/month
Success Rate
99.9% uptime
Setup Time
1 min setup
Support Quality
24/7 live support
Not legally within the rules. Two accounts on one connection must be declared, and undeclared ones are treated as multi-accounting and deleted; a proxy does not change that, and the detection is good. Proxies here are for one real player per address: reaching a regional world, or keeping two household players from being falsely linked.
It treats datacenter ranges as VPN use, which the rules prohibit for account access, and reviews accounts seen on them. A residential or ISP address in the game world's region, used consistently by one player for the round, reads as a person at home and is not flagged.
One address each avoids a false link between your accounts, but declare the shared connection anyway if you ever share one, and do not interact in-game in ways the rules restrict for linked accounts. The proxy reduces false positives; it does not replace the declaration.
Some worlds are restricted to players in their region, and reaching one needs an address there. Use a sticky residential address in the game world's region, chosen before the round starts and kept for the whole round, on both the browser and the app.
Because the account's location changed mid-round, or it appeared from the app on one address and the browser on another. Travian weighs location churn in its multi-account detection. One consistent address per player per round, routing both surfaces through it, is the whole setup.
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