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Travian proxies for regional game worlds
One consistent address per real player

Conquer Travian's strategic browser-based warfare with proxy infrastructure engineered for multi-village empires. Roundproxies enables alliance commanders to coordinate massive attacks, farmers to operate resource networks, and Wonder builders to dominate servers without risking account security or facing multi-account detection from Travian's monitoring systems.
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Who Can Benefit from Travian Proxies?

Alliance leaders, multi-village operators, farming account managers, Wonder builders, and artifact hunters rely on Travian proxies. Roundproxies enables seamless management of multiple villages and accounts—essential for coordinating alliance attacks, operating farming networks, maintaining defensive support villages, and competing for server dominance without triggering Travian's multi-account detection systems.

Why Premium Travian Proxies?

Travian's anti-cheat algorithms and server monitoring instantly flag free proxy IPs, causing account bans and village deletions. Roundproxies provides clean residential addresses that appear as legitimate players from different households, critical for managing dual accounts, operating farming villages, coordinating timed attacks across multiple accounts, and maintaining defensive support networks without triggering the game's sophisticated pattern recognition systems.

Lightning-Fast Network Performance

Browser-optimized for responsive Travian gameplay, our proxy network ensures fast page loads during critical attack timing and resource management. Stable connections prevent timeouts during alliance coordination, Wonder building phases, and artifact captures. Intelligent session management supports 24/7 village monitoring essential for defending against night raids, managing production queues, and responding to incoming attacks across multiple villages simultaneously.

Choose the Right Proxy Type

Residential proxies deliver the authenticity Travian expects from genuine players—essential for operating multiple villages that appear as separate players supporting your alliance. Each IP maintains independent browsing patterns preventing cross-account detection. Our infrastructure supports persistent browser sessions required for maintaining building queues, coordinating mass attacks, managing resource balancing across farming networks, and executing perfectly timed Wonder construction phases across server-long campaigns.

Which proxies work on Travian

Travian's rules on shared addresses are stricter than most browser games: two accounts on one connection must be declared, and undeclared ones are treated as multi-accounting and deleted. That cuts both ways for a proxy. It can let a legitimate player reach the right regional game world from a restricted network, and it can let a household with two players avoid a false link — but it cannot make an undeclared second account legal, and the game is good at spotting the attempt.

Datacenter

Flagged as VPN

Travian flags datacenter ranges as VPN use, which the rules prohibit for account access. An account seen on one is reviewed.

ISP (static residential)

Consistent player

A fixed consumer address for one player's account, used for every login for the round. What the game expects from a person at home.

Sticky residential

Regional game worlds

A household IP in the game world's region, held for the session, for reaching a regional server from elsewhere.

4G / 5G mobile

App play

A carrier address for the Travian app, at one account per address.

Rotating residential

Location churn

Every rotation is a new login location on the account, which the multi-account detection weighs.

One consistent residential or ISP address per player. Datacenter reads as VPN; rotation reads as churn.

How Travian detects multi-accounting

Shared addresses, sitter and dual rules, and regional game worlds.

Shared-address detection

Accounts that log in from one address are linked. Linked accounts must be declared as sharing a connection and may not interact in-game; undeclared links are treated as multi-accounting.

Proxy setup: One address per real player. Two people in one household each on their own address avoid a false link, but they still declare if they ever share.

Sitters and duals

Travian allows another player to sit or dual an account, from their own connection. The rules govern who may play the account, not where from.

Proxy setup: Each real person on their own consistent address, whichever account they are playing.

Regional game worlds

Game worlds are hosted per region and language, and some are restricted to players in that region. Reaching one from elsewhere needs an address there.

Proxy setup: A sticky residential address in the game world's region, kept for the round.

Setting up Travian proxies

  1. One real player, one address, one round

    Assign an address per person and keep it for the whole game world round. Consistency is what the game reads as legitimate.

  2. Declare any shared connection anyway

    If two players ever share a connection, declare it. The proxy reduces false links; it does not replace the rule.

  3. Pick the address by game world region

    A regional world wants an address in its region. Choose it before the round starts and keep it.

  4. Avoid datacenter ranges entirely

    They are read as VPN, and VPN access is against the rules.

  5. Hold sessions for the play session

    Sticky sessions of hours on residential; ISP needs none.

  6. Use the same address on the app and the browser

    One person's account on two addresses is two locations. Route both through the same one.

How many Travian proxies do you need?

One per real player. There is no legitimate reason for more.

One player, one game world

1 ISP or residential

A single consistent address for the round. The trial covers it.

Two players in one household

2 addresses

One each, declared if they ever share a connection.

Player reaching a regional world abroad

1 sticky residential

An address in the world's region for the round.

Alliance leadership on several worlds

1 per player

Still one address per person, used across the worlds they play.

What gets Travian accounts deleted

  • Two accounts on one address without a declaration.

  • Datacenter ranges, read as prohibited VPN use.

  • Rotating addresses on one account.

  • Changing address mid-round.

  • Playing the app from one address and the browser from another.

  • Treating a proxy as a way to run an undeclared second account — it is not, and the detection is good.

Buy Travian Residential, ISP or Mobile Proxies

Premium proxy solutions for your business needs

Customer Reviews

See what our customers have to say about our services. Trusted by thousands of businesses worldwide.

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tbh, I had a very good run with roundproxies. the support is...

tbh, I had a very good run with roundproxies. the support is top tier and the quality of the proxies ahve been premium since day one. Have used their ISP and Residential proxies and love the granuliar targeting I can do. I would recommend roundproxies.

Verified
The proxy quality and success rate is what stands out most. ...

The proxy quality and success rate is what stands out most. The IPs are clean, connections are fast, and I rarely hit blocks even on tougher targets. The dashboard is dead simple, I was up and running in minutes, and whenever I had a setup question, support answered within minutes and actually knew what they were talking about. For the price, especially the datacenter proxies with unlimited bandwidth, the value is hard to beat.

Katarina M.,G2.com
Trustpilot stars
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I purchased proxies today the first time in my life, not kne...

I purchased proxies today the first time in my life, not knew where to start. Marius responded within minutes and helped me understand everything right away. Very fast and helpful support.

Trustpilot stars
Verified
The Datacenter Proxies arrived and missing an item. I immedi...

The Datacenter Proxies arrived and missing an item. I immediately contacted customer service who sent me another Datacenters for and added one week for free on top.

Martin,Trustpilot

Common Use Cases

Market Intelligence

Monitor competitive server dynamics by tracking top alliance movements, analyzing Wonder progress across quadrants, and identifying emerging threats from rival kingdoms. Aggregate data on artifact holder locations, defensive troop compositions, and resource production patterns across target villages. Build comprehensive intelligence on enemy alliance structures, farming zone conflicts, and server-wide population distribution for informed strategic planning and conquest opportunities.

Ad Operations & Verification

While traditional advertising doesn't apply to Travian, proxies enable monitoring gold package promotions across different server types, tracking special event announcements, and analyzing premium feature adoption rates. Monitor how top players utilize auction house features and NPC trader mechanics. Track server merge announcements and special world launch promotions affecting competitive balance.

Content Access & Testing

Access Travian servers globally—manage accounts across international speed servers, special event worlds, and regional championship qualifiers simultaneously. Critical for experienced players participating in multiple server types, alliance leaders coordinating cross-server strategies, and competitive players accessing newly launched worlds for optimal starting positions. Switch between classic Travian, Legends, and Kingdoms versions without geographic restrictions or version-locking limitations.

A radically better way to use proxies

Premium Providers

Cost

>$500/month minimum

Success Rate

High (95%+)

Setup Time

Complex setup

Support Quality

Budget Providers

Cost

$50-200/month

Success Rate

Variable (70-85%)

Setup Time

Quick but limited docs

Support Quality

Cost

From $3/month

Success Rate

99.9% uptime

Setup Time

1 min setup

Support Quality

24/7 live support

Frequently Asked Questions

Can I use a proxy to run a second Travian account?

Not legally within the rules. Two accounts on one connection must be declared, and undeclared ones are treated as multi-accounting and deleted; a proxy does not change that, and the detection is good. Proxies here are for one real player per address: reaching a regional world, or keeping two household players from being falsely linked.

Does Travian treat proxies as VPNs?

It treats datacenter ranges as VPN use, which the rules prohibit for account access, and reviews accounts seen on them. A residential or ISP address in the game world's region, used consistently by one player for the round, reads as a person at home and is not flagged.

Two of us play Travian from one house — do we need proxies?

One address each avoids a false link between your accounts, but declare the shared connection anyway if you ever share one, and do not interact in-game in ways the rules restrict for linked accounts. The proxy reduces false positives; it does not replace the declaration.

Can I join a regional Travian world from abroad?

Some worlds are restricted to players in their region, and reaching one needs an address there. Use a sticky residential address in the game world's region, chosen before the round starts and kept for the whole round, on both the browser and the app.

Why was my Travian account flagged after switching proxies?

Because the account's location changed mid-round, or it appeared from the app on one address and the browser on another. Travian weighs location churn in its multi-account detection. One consistent address per player per round, routing both surfaces through it, is the whole setup.

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